Most of you hadn’t heard of BMOG Toys until their Kickstarter went live last week. If you still are unaware, BMOG Toys is a new project headed by Trent Troop, Alex Androski, and Greg Sepelak, and the goal is to provide 5mm peg compatible accessories for a variety of toylines. These accessories are animals that are made entirely out of individual weapons, meaning you get weapons for your existing toys as well as a new animal toy. It’s awesome. You should back it.
As I said, most of you hadn’t heard of BMOG until recently. So let’s step behind the Kickstarter to talk with the three primary team members – Trent Troop, . (Disclaimer: I put together the website for BMOGToys.com but am not receiving any compensation from the Kickstarter program.)
On Friday night, at Boswell Books‘ Hollow Earth event at Alverno College in Milwaukee, we were privileged to get an interview with John Barrowman and Carole Barrowman about their new book. John is a highly successful actor and entertainer both here in the United States as well as the UK. You know him from his roles as “Captain Jack Harkness” in “Doctor Who” and “Torchwood”, plus he’s just started a recurring role as the “Well Dressed Man” in The CW’s “Arrow”. Carole is an author of several books, written with John, as well as a professor of English at Alverno College. Join us for a conversation about Hollow Earth, Torchwood, and future books and acting roles.
Phil of ASM: Thank you very much for agreeing to meet with us. We are big fans of you from Torchwood and Doctor Who
John Barrowman: Great.
Phil: And we have several of your books. We saw you at Boswell several years ago when you signed I Am What I Am.
Carole Barrowman: That’s right. Okay. Good!
Phil: We love Hollow Earth. Absolutely love it. As you can see, we got the —
John: The British version.
Carole: Well done. Good.
Phil: So, Hollow Earth is the story of two siblings, and much of the story takes place in Scotland. Obviously, the two of you have traveled around the UK and grew up in Scotland. How much of that got translated into the book? Read more
This interview was given to ASM in 2005, but for reasons unknown it was never published. Greg Sepelak asked if he could publish the Mega Man portions on his Tumblr blog. We are publishing this portion on ASM now to keep both parts together, but we still recommend that you check out Greg’s Tumblr site often. You can read Part 1 of our interview here. This interview was conducted by Matthew Karpowich and Greg Sepelak in February 2005.
ASM: When did the cartoon series first begin early production?
Joe Ruby: 1994
ASM: Capcom had said that the series was originally to follow the Japanese character designs from the games. But at the time, test audiences didn’t care for the look, so the character designer was tasked with coming up with several different looks for the main characters. Can you elaborate on this process, and what other styles were tested?
JR: As I recall, the only designs we saw were of the original MegaMan. We felt he was too young for our audience, so we made him a teenager and proportioned him as a well-built athlete type. Read more
This interview was given to ASM in 2005, but for reasons unknown it was never published. Greg Sepelak asked if he could publish the Mega Man portions on his Tumblr blog, and that gave me the impetus to put the rest of this interview online. Sit back, then, and enjoy this “new to you” lost article, an interview with Joe Ruby from Ruby Spears productions. This interview was conducted by Matthew Karpowich and Greg Sepelak in February 2005.
ASM: Did you ever imagine you’d be working on TV animation productions, or that you’d be in this line of work for the long haul?
Joe Ruby: Yes, I did. In fact, as a kid, I used to create my own cartoon characters and write comic books for them. After high school I went to Art Center, then to work for Disney.
ASM: What was your attitude towards the business when you first started? How has it changed since then?
JR: I was eager and excited. With the advent of T.V. Animation, opportunities were opening up as the business grew in leaps and bounds. Since then the business has changed dramatically, due to the “majors” re-entering the field. Read more
By Jennifer Ulm with Douglass Kern
At BotCon 2010, our own Jennifer Ulm was able to get an interview with Kris Jones, Executive Producer of “Transformers Universe” at Jagex. Hear what he had to say about the upcoming MMO!
ASM: From what we’ve seen, the art style is inspired by Transformers Prime. Will we also see that in the story and setting?
Kris: Basically, we’re still deciding what the game’s environment is going to be. You’re right that art style-wise we’ve taken a lot of Transformers Prime’s cues, but we have a lot of freedom to use characters that aren’t necessarily Prime. You’ll notice that Prowl and Barricade who aren’t in the cartoon are here today (he gestures to two character standees), and the player character over there (a third standee of a bulky blue Autobot). It goes without saying we’ll be using the big characters. Optimus Prime, Bumblebee, Megatron… Read more